Growmigo

User Experience | Design Research | Branding | UI Design

 

Project Objectives:

Our assignment was to design and test an app that will combat isolation and loneliness among college students on campus.

Programs Used:

Adobe XD, Illustrator, Indesign, After Effects

 

What is Growmigo?

Growmigo is an app where college student can play a game to get to know people on campus with common interests or majors/minors.

When you start a game with another player, a seed is planted. The more the players play the game, the more friendships are cultivated, and the more their plants will grow.

Your greenhouse soon could be full of plants representing new relationships on campus.

 

UI Animations & Microinteractions


Account Setup

Account Setup

Game Interface

Game Interface

The Process

What is the Problem?


This infographic is a summary of some of the key insights from the research phase by using:

  • Primary Research

  • Secondary Research

  • User Surveys

  • Semi-structural Interviews

 
Growmigo_research.png
Final_Growmigo_Summary.gif
 

Growing Friendships


The research phase showed how healthy relationships play a key role in long-lasting happiness. However, even though social apps are main contributors to causes in loneliness, most students are unwilling to give it up.

The question remained: how could technology be used to cultivate authentic and healthy connections between people in a way that went beyond surface level?

User Personas


User Journey of App


Competitor Analysis


Final_Competitor_A.png

 App Architecture


SiteMap.png

Wireframes


 

Final Prototype Pages


 
Logo Growmigo.png

Logo

Color Palette for Growmigo.png

Colors

Typography for Growmigo.png

Typography

App icon Growmigo.png

App Icon

UI Elements.png

Elements

Prototype.png

User Flow

 

Usability Testing


Two usability tests were conducted:

Trial 1 was conducted with the black and white wireframes on 6 different design students at The Ohio State University.

Trial 2 was conducted on 6 various students (not affiliated with the design program).

Discovered Pain Point

One of the most interesting observations was how none of the participants clicked on the option “Written Response.” This was because the way it was phrased was intimidating and users thought it would be too much work.

 
 

Tested Solution

The two types of questions were simplified to terms that were more neutral/ambiguous to the user. Along with the helpful visualizations of the watering cans, users began to select both questions equally.

 

 

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OCEN - Animated Explainer Video

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Senior Thesis - User Research & Branding